007 First Light is IO Interactive’s original James Bond origin story — not tied to any film, built by the studio that spent a decade perfecting systemic stealth in Hitman. Here is everything confirmed so far, and what the studio’s history tells us about how it will play.

What has been confirmed

  • An original, young Bond earning his 00 status — a fully authored origin story.
  • Built on IO’s Glacier engine, the technology behind the Hitman trilogy.
  • A mix of stealth, social infiltration, driving, and authored action set pieces.
  • Single-player, narrative-driven, with no live-service elements announced.

What the Hitman DNA means

IO’s sandbox design — disguises, social stealth, environmental kills, and levels built for replay — maps almost perfectly onto the Bond fantasy. Expect mission structures where the "right" path is the one you invent, and where a botched infiltration becomes a chase rather than a fail state.

Why it matters

Bond games have historically been linear shooters. A systemic Bond from IO would be the first to treat 007 the way the films do: a spy first, a gunman second.

Release window and platforms

Treat nothing on this page as a confirmed date. Where a detail comes from an official IO Interactive announcement it is called out as such; everything else here is speculation until the studio says otherwise, so check IO's own channels before relying on a window or platform list.

Until then, our coverage continues with a breakdown of every trailer frame and what Glacier’s current-gen upgrades mean for the driving sequences.